using System.Collections.Generic;
using System.Linq;
using UnityEngine;

[CreateAssetMenu(fileName = "TargetSelf-获得自己这个棋子", menuName = "Skill/Target/TargetSelf-获得自己这个棋子")]
public class TargetSelf : TargetSelectorBase
{
    public override List<Chess> SelectTargets(Chess chess ,GameEvent e)
    {
        return new List<Chess>(){chess};
    }
}